![]() The reputation gain threshold is also too high for cloaks to matter.īy the time I have finished with basic survival I usually have at least one production chain for service goods (just from buildings I picked for survival stuff), at least one service building and a hub that needs just a service building to get the last upgrade. So, while I'm setting up the basic survival economy, beavers and humans usually do fine because of high basic resolve, so I focus on rising resolve of the more sensitive species. And, apparently, almost none of the buildings that produce high priority stuff also produce cloaks. I'm willing to reroll the blueprints if nothing matches these priorities, except sometimes I pick service buildings just to get to the next batch of blueprints. My first priorities are complex food, building materials, tools production chain and, in some biomes, coal. I play on Prestige 11, so I have 4 blueprints to choose from, and I'm really stingy with my picks at the start of a settlement. ![]() Apparently, I'm the only one who ignores cloaks altogether XD
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |