There is no logic (real or in the gameworld) to explain why a bow cannot shoot more than 10 feet away, which makes it feel more like a board game than a simulated world like Xcom, Battlebrothers, or 95% of other PC strategy games. Something may be made up but it makes sense in the games universe, so it qualifies as a simulation of that fictional world. But they tend to at least roughly reflect the logic of reality (or the logic of the universe the game exists in). I hesitate to say 'realistic' because video games are certainly not that. There is also the matter that being forced to move an Archer close enough to whisper in the enemies ear goes against every fiber of my being as a gamer. It is a design choice to create a puzzle not to simplify the simulation. Which works fine for creating a game like Chess but not for creating a strategic simulation.Ī bow that has a range of 2 meters is akin to a Bishop only being able to move diagonally, there is absolutely no logic to it. That is not a simplified simulation it is an arbitrary design choice to turn it into a puzzle. In chess, for example, Bishops can only move diagonally and horses move in L-shapes. What makes it boardgame-like is a more puzzle-ish design with no logic behind it. Hit points is a simplified version of health for example. Yes, all games have to have gamified/simplified representations of reality. XCom is not a board game it is a simulation which is very different.
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